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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

less than 1 minute read

Published:

This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

Blog Post number 4

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

Computer graphics project : 3D room

I carried out this project as part of my computer graphics course in the third year at Polytech. The goal was to create an interactive 3D scene using OpenGL for rendering and Blender for object modeling.

I designed a complete room with a floor, textured walls, a desk, a bed, a computer, a lamp, and other decorative elements. The scene includes a free camera (FPS style) and an orbital camera, with the ability to switch between them using the C key. The lighting is dynamic, based on the Phong model, with a movable light source. I also added a transparent window by creating a hole in the wall and simulating an outdoor view, which allowed me to manipulate the stencil buffer and depth testing. The 3D objects (furniture, screen, keyboard, etc.) were modeled in Blender. A small animation makes the PC fan rotate and the light pulse. This project taught me a great deal about the OpenGL graphics pipeline, managing transformation matrices, shaders, textures, and lighting. I also deepened my understanding of object-oriented architecture to organize the scene into nodes and reusable shapes. Solving rendering issues and optimizing performance were very challenging and instructive.

I invite you to check out the source code on GitHub for more details.

publications

Paper Title Number 4

Published in GitHub Journal of Bugs, 2024

This paper is about fixing template issue #693.

Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
Download Paper

talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.